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- Path: news.netspace.net.au!usenet
- From: astroboy@netspace.net.au (Paul Dossett)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.advocacy,comp.sys.amiga.hardware
- Subject: Re: Possible loss of the Copper (was Re: AB3D II beats Quake....)
- Date: 9 Apr 1996 12:13:10 GMT
- Organization: NetSpace Online Systems
- Message-ID: <1068.6673T1328T2093@netspace.net.au>
- References: <598.6671T544T1139@datashopper.dk>
- NNTP-Posting-Host: dialup-a2-35.mel.netspace.net.au
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- Michael B Andersen (mba@datashopper.dk) said:
- >>Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- >> Then how do you explain that old Trident card demo poking
- >> registers and scrolling an 8-bit VGA-screen with the same ease
- >> as on the Amiga?
-
- >Your missing the point. The point is that when a PC is doing that the CPU
- >is/was busy. So You can easely make some nice DEMO programs, put their
- >is'nt/was'nt CPU power left for any program. Besides, Without talking about
- >facts and numbers, try looking at a few old arcade like games on the Amiga,
- >and the PC. There is a difference!
-
- No, you're missing the point. By doing it via the Trident registers, you're
- achieving the same effect as the Amiga custom chips. Very little CPU usage.
- It's just OS- unfriendly.
-
-
- --
- Paul Dossett | EpiphoneYamahaPearlPaiste | Amiga 2000/040/17/365/ZIP/3.1__
- -------------| Amiga owner since 1988! | Amiga CD32/020/10/200/3.1 __///
- Melbourne OZ | astroboy@netspace.net.au | 1976 Toyota Corolla 1.2 \XX/
- | ObWebSite : http://netspace.net.au/~astroboy/
-
-